![]() Players can use a Blue Psych Burst when on the defensive. The input for a burst is two attack inputs that are not Dust together. Bursts are managed by the burst meter under a character’s health bar. There are two types of bursts in Guilty Gear Strive: Blue Psych Burst and Gold Psych Burst. The tension gauge is used for Overdrive moves and Roman Cancels Burst This includes actions such as moving forward and attacking. The tension gauge is increased by doing offensive maneuvers. The Tension Gauge is found on the bottom of the screen. | Provided by Arc System Works Tension Gauge Ramethal’s Slash attacks can be Gatlinged into each other for large combos. This sequences are character specific and not universal. Now each character has sub groups of moves that can chain together into Gatlings. ![]() In past games, this system was the basis for comboing normal moves together in a sequence that focused on escalating the strength of your normals. The Gatling system has been radically changed in Guilty Gear Strive. The inputs 4D and 6D are the universal back throw and forward throw respectively for every character. When held down this move will launch opponents into the air, allowing for air combo extensions. This move will hit on crouch-blocking opponents. In Guilty Gear Strive, Dust has three different uses. Guilty Gear Strive input nameĭust is a special button in the Guilty Gear series. The game has five attack buttons, each with their own uses. Guilty Gear Strive has a unique set of button inputs. For example 236 would translate to down, down-forward, forward in numpad notation. Five is the joystick at neutral and the numbers branch out from there. It is based off numpads that can be found on a computer keyboard. Numpad notation is a universal form of notating fighting game inputs that is able to go past language barriers. Upcomer’s Guilty Gear Strive guides use numpad notation. ![]() The information below will break down each mechanic present in the game so players know how to approach every situation in combat. The Guilty Gear series has a set of unique mechanics that sets it apart from other contemporary fighting games. Simply click on the photos below to be taken to each character’s individual starter guide.Īll art below was provided by Arc System Works. The following is a list of starter guides that goes into detail for each individual character. These guides will focus on the universal mechanics of the game and also break down each individual character and their mechanics. This series of guides will give players the information they need to excel in the game. Guilty Gear Strive is the latest entry in Arc System Work’s long running Guilty Gear series.
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